AI Insights · Timothy · July 2023
Top 5 Cannabis Games on Unified Platform in Latin America Q2 2023
Explore the performance trends of the top 5 cannabis games in Latin America during Q2 2023, featuring notable changes in weekly downloads, revenue, and active users.
The second quarter of 2023 saw a variety of performance trends for the top 5 cannabis games on a unified platform in Latin America. Here's a detailed look at how each game fared in terms of weekly downloads, revenue, and active users.
Hempire - Weed Growing Game from LBC Studios Inc. experienced a consistent weekly revenue, peaking at approximately $1.3K in early April and remaining around the $1K mark throughout the quarter. Weekly downloads saw a significant spike, reaching 4K in early May and then again peaking at 3.4K by the last week of June. Meanwhile, weekly active users decreased from 16.2K at the start of the quarter to 11.4K by the end.
Bud Farm: Idle Tycoon Game by LDRLY had a fluctuating revenue stream, with notable peaks of $477 in late May and $470 in early June. Weekly downloads were minimal, staying in the range of 22 to 76. Active users showed a steady decline from 1.7K at the start of the quarter to 147 by the end.
Weed Firm 2: Back To College by Ludum LLC saw modest revenue growth, peaking at $243 in early April and maintaining around $140-$200 for the rest of the quarter. Weekly downloads fluctuated but reached a high of 117 in early April and 102 at the end of June. Active users remained relatively stable, hovering around the 450-500 mark throughout the quarter.
Cheech and Chong Bud Farm, also from LDRLY, showed consistent revenue growth, peaking at $156 in the final week of June. However, the game did not record any downloads for most of the quarter. Active users decreased steadily from 703 in late March to 574 by the end of June.
Weed Inc: Idle Tycoon by Metamoki Inc. observed a significant increase in revenue, peaking at $130 in early June. Weekly downloads surged in early May, reaching 2.7K, but saw a drastic drop to 79 by the end of June. Active users peaked at 5.2K in late May but declined to 1.3K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower for comprehensive insights.